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NVIDIA GeForce RTX 5080
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Rilasciato
2025-01-30
NVIDIA GeForce RTX 5080

Scheda grafica NVIDIA GeForce RTX 5080, specifiche e parametri di riferimento

Una panoramica dettagliata della scheda video NVIDIA GeForce RTX 5080, la cui data di produzione è iniziata in 2025-01-30. Tutte le specifiche tecniche sono presentate qui, così come i risultati delle prestazioni sotto forma di stime da benchmark moderni. Frequenza di clock iniziale 2.30 GHz. La scheda video supporta GDDR7 e contiene 16 GB memoria video a bordo. Il TDP è 360 W. Si consiglia di confrontare la GPU con altri modelli presenti sul nostro sito web per determinare le prestazioni migliori.

Specifiche

Dati tecnici
GPU
  • Architettura
    Blackwell
  • Basato su
    NVIDIA GeForce RTX 5080
  • CUDA Cores
    10752
  • Shader
    10752
Memoria
  • Memory Bandwidth
    960 GB/s
  • Memory Bus
    256 bit
  • Dimensione della memoria
    16 GB
  • Tipo di memoria
    GDDR7
Frequenza di clock
  • Frequenza di base
    2300 MHz
  • Frequenza massima
    2620 MHz
Consumo di energia
  • Maximum GPU Temperature
    88 °C
  • System Power Supply
    850 W (System power requirement)
  • TDP
    360 W
Connettività
  • PCIe Interface
    5.0
Codec video supportati
  • AV1
    Decode / Encode
Posizioni in tutte le classifiche

Posizioni comuni NVIDIA GeForce RTX 5080 GPU in benchmark popolari, per un confronto con altri modelli.

No data

Benchmark (test)

Test di performance GPU

Published results: 41

Blender Cycles

Each row uses one Blender version, operating system and compute backend.

Test and settingsNVIDIA GeForce RTX 5080
Blender 4.2.0 / OPTIX / Windows 8864.895643 samples/min Submissions: 22
Blender 4.3.0 / OPTIX / Linux 9352.995968 samples/min Submissions: 5
Blender 4.3.0 / OPTIX / Windows 9022.608874 samples/min Submissions: 277
Blender 4.4.0 / OPTIX / Linux 9497.87928 samples/min Submissions: 30
Blender 4.4.0 / OPTIX / Windows 9158.232292 samples/min Submissions: 1121
Blender 4.5.0 / OPTIX / Linux 9484.177891 samples/min Submissions: 113
Blender 4.5.0 / OPTIX / Windows 9103.297355 samples/min Submissions: 1318
Blender 5.0.0 / OPTIX / Linux 9786.491781 samples/min Submissions: 6
Blender 5.0.0 / OPTIX / Windows 8704.05953 samples/min Submissions: 55
Blender 5.1.0 / OPTIX / Linux 9879.284115 samples/min Submissions: 15
Blender 5.1.0 / OPTIX / Windows 9344.011166 samples/min Submissions: 99
Blender 5.1.1 / OPTIX / Linux 9752.444253 samples/min Submissions: 44
More tests: 3
Test and settingsNVIDIA GeForce RTX 5080
Blender 5.1.1 / OPTIX / Windows 9243.346191 samples/min Submissions: 338
Blender 5.2.0 / OPTIX / Linux 9648.802393 samples/min Submissions: 26
Blender 5.2.0 / OPTIX / Windows 9122.556759 samples/min Submissions: 303

Game frame rates

Each row uses one game, resolution, test suite and graphics mode.

Test and settingsNVIDIA GeForce RTX 5080
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 93.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 79.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 80.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 65.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 64.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 48 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 112.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 87.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 96.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 73.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 77.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 56.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
More tests: 12
Test and settingsNVIDIA GeForce RTX 5080
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT off 145.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT on 126.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT off 120.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT on 107 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT off 84.9 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT on 77.6 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 74.1 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 58.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 76.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 62.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 64.9 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 47.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21

3DMark graphics tests

Each row is a separate graphics subtest. Scores are not game FPS.

Test and settingsNVIDIA GeForce RTX 5080
3DMark – Time Spy — Graphics Score / DirectX 12 31987 points Base GPU test: Nvidia GeForce RTX 5080 VRAM: 16 GBTest CPU: AMD Ryzen 9 7950X3DOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported
3DMark – Steel Nomad — Steel Nomad Score / DirectX 12 8094 points Base GPU test: Nvidia GeForce RTX 5080 VRAM: 16 GBOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported

A base GPU test is a reference for cards using that GPU and the same memory capacity. Board overclocking, cooling and power limits can change the result.

Results with primary test sources

Published measurements are separate from the archived index. Incomplete conditions and unknown run counts do not support ranking positions or calculated performance differences.

TestResultReported conditions
The Witcher 3: Wild Hunt - Remastered / 1440p / Ultra / Native 122 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.
The Witcher 3: Wild Hunt - Remastered / 4K / Ultra / Native 66 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.

Comparable benchmark results are required to suggest performance alternatives.

*

Base Clock is the base GPU frequency stated by the manufacturer for this model.

Boost Clock describes automatic frequency increases. Actual clock speed varies with workload, temperature and power limits; it is not a guarantee of manual overclocking.

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NVIDIA GeForce RTX 5080

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