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NVIDIA GeForce RTX 5080
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Liberado
2025-01-30
NVIDIA GeForce RTX 5080

Tarjeta gráfica NVIDIA GeForce RTX 5080, especificaciones y puntos de referencia

Una descripción detallada de la tarjeta de video NVIDIA GeForce RTX 5080, cuya fecha de producción comenzó en 2025-01-30. Aquí se presentan todas las especificaciones técnicas, así como los resultados de rendimiento en forma de estimaciones de puntos de referencia modernos. Frecuencia de reloj de inicio 2.30 GHz. La tarjeta de video admite GDDR7 y tiene memoria de video 16 GB a bordo. El TDP es 360 W. Recomendamos comparar la GPU con otros modelos de nuestro sitio web para determinar el mejor rendimiento.

Especificaciones

Datos técnicos
GPU
  • Arquitectura
    Blackwell
  • Basado en
    NVIDIA GeForce RTX 5080
  • CUDA Cores
    10752
  • Shader
    10752
Memoria
  • Memory Bandwidth
    960 GB/s
  • Memory Bus
    256 bit
  • Tamaño de la memoria
    16 GB
  • Tipo de memoria
    GDDR7
Frecuencia del reloj
  • Frecuencia base
    2300 MHz
  • Frecuencia máxima
    2620 MHz
Consumo de energía
  • Maximum GPU Temperature
    88 °C
  • System Power Supply
    850 W (System power requirement)
  • TDP
    360 W
Conectividad
  • PCIe Interface
    5.0
Códecs de vídeo compatibles
  • AV1
    Decode / Encode
Posiciones en todas las clasificaciones

Posiciones comunes NVIDIA GeForce RTX 5080 GPU en benchmarks populares, para comparar con otros modelos.

No data

Puntos de referencia

Pruebas de rendimiento GPU

Published results: 41

Blender Cycles

Each row uses one Blender version, operating system and compute backend.

Test and settingsNVIDIA GeForce RTX 5080
Blender 4.2.0 / OPTIX / Windows 8864.895643 samples/min Submissions: 22
Blender 4.3.0 / OPTIX / Linux 9352.995968 samples/min Submissions: 5
Blender 4.3.0 / OPTIX / Windows 9022.608874 samples/min Submissions: 277
Blender 4.4.0 / OPTIX / Linux 9497.87928 samples/min Submissions: 30
Blender 4.4.0 / OPTIX / Windows 9158.232292 samples/min Submissions: 1121
Blender 4.5.0 / OPTIX / Linux 9484.177891 samples/min Submissions: 113
Blender 4.5.0 / OPTIX / Windows 9103.297355 samples/min Submissions: 1318
Blender 5.0.0 / OPTIX / Linux 9786.491781 samples/min Submissions: 6
Blender 5.0.0 / OPTIX / Windows 8704.05953 samples/min Submissions: 55
Blender 5.1.0 / OPTIX / Linux 9879.284115 samples/min Submissions: 15
Blender 5.1.0 / OPTIX / Windows 9344.011166 samples/min Submissions: 99
Blender 5.1.1 / OPTIX / Linux 9752.444253 samples/min Submissions: 44
More tests: 3
Test and settingsNVIDIA GeForce RTX 5080
Blender 5.1.1 / OPTIX / Windows 9243.346191 samples/min Submissions: 338
Blender 5.2.0 / OPTIX / Linux 9648.802393 samples/min Submissions: 26
Blender 5.2.0 / OPTIX / Windows 9122.556759 samples/min Submissions: 303

Game frame rates

Each row uses one game, resolution, test suite and graphics mode.

Test and settingsNVIDIA GeForce RTX 5080
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 93.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 79.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 80.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 65.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 64.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 48 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 112.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 87.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 96.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 73.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 77.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 56.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
More tests: 12
Test and settingsNVIDIA GeForce RTX 5080
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT off 145.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT on 126.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT off 120.4 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT on 107 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT off 84.9 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT on 77.6 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 74.1 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 58.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 76.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 62.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 64.9 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 47.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21

3DMark graphics tests

Each row is a separate graphics subtest. Scores are not game FPS.

Test and settingsNVIDIA GeForce RTX 5080
3DMark – Time Spy — Graphics Score / DirectX 12 31987 points Base GPU test: Nvidia GeForce RTX 5080 VRAM: 16 GBTest CPU: AMD Ryzen 9 7950X3DOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported
3DMark – Steel Nomad — Steel Nomad Score / DirectX 12 8094 points Base GPU test: Nvidia GeForce RTX 5080 VRAM: 16 GBOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported

A base GPU test is a reference for cards using that GPU and the same memory capacity. Board overclocking, cooling and power limits can change the result.

Results with primary test sources

Published measurements are separate from the archived index. Incomplete conditions and unknown run counts do not support ranking positions or calculated performance differences.

TestResultReported conditions
The Witcher 3: Wild Hunt - Remastered / 1440p / Ultra / Native 122 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.
The Witcher 3: Wild Hunt - Remastered / 4K / Ultra / Native 66 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.

Comparable benchmark results are required to suggest performance alternatives.

*

Base Clock is the base GPU frequency stated by the manufacturer for this model.

Boost Clock describes automatic frequency increases. Actual clock speed varies with workload, temperature and power limits; it is not a guarantee of manual overclocking.

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NVIDIA GeForce RTX 5080

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