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NVIDIA GeForce RTX 5090
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Released
2025-01-30
NVIDIA GeForce RTX 5090

Graphics card NVIDIA GeForce RTX 5090, specifications and benchmarks

It is a detailed review of NVIDIA GeForce RTX 5090, the date of manufacture started in 2025-01-30. Here are all specifications and the results of performance in the form of modern benchmark estimations. The base clock frequency is 2.01 GHz. The GPU supports GDDR7 with an 32 GB graphics memory. TDP is 575 W. We recommend comparing the GPU with other models on our website to determine the best performance.

Specifications

Technical data
GPU
  • Architecture
    Blackwell
  • Based on
    NVIDIA GeForce RTX 5090
  • CUDA Cores
    21760
  • Shader
    21760
Memory
  • Memory Bandwidth
    1792 GB/s
  • Memory Bus
    512 bit
  • Memory Size
    32 GB
  • Memory Type
    GDDR7
Clock Speeds
  • Base Clock
    2010 MHz
  • Boost Clock
    2410 MHz
Thermal Design
  • Maximum GPU Temperature
    90 °C
  • System Power Supply
    1000 W (System power requirement)
  • TDP
    575 W
Connectivity
  • PCIe Interface
    5.0
Supported Video Codecs
  • AV1
    Decode / Encode
Positions in all rankings

Common positions NVIDIA GeForce RTX 5090 GPU in popular benchmarks, for comparison with other models.

No data

Benchmarks

Performance tests GPU

Published results: 40

Blender Cycles

Each row uses one Blender version, operating system and compute backend.

Test and settingsNVIDIA GeForce RTX 5090
Blender 4.3.0 / OPTIX / Linux 15303.779733 samples/min Submissions: 6
Blender 4.3.0 / OPTIX / Windows 14895.095374 samples/min Submissions: 231
Blender 4.4.0 / OPTIX / Linux 15668.456263 samples/min Submissions: 73
Blender 4.4.0 / OPTIX / Windows 15034.643666 samples/min Submissions: 844
Blender 4.5.0 / OPTIX / Linux 15671.60366 samples/min Submissions: 223
Blender 4.5.0 / OPTIX / Windows 14883.639209 samples/min Submissions: 1332
Blender 5.0.0 / OPTIX / Linux 14937.224949 samples/min Submissions: 11
Blender 5.0.0 / OPTIX / Windows 14247.621192 samples/min Submissions: 34
Blender 5.1.0 / OPTIX / Linux 17302.176848 samples/min Submissions: 13
Blender 5.1.0 / OPTIX / Windows 16177.447806 samples/min Submissions: 88
Blender 5.1.1 / OPTIX / Linux 17122.896491 samples/min Submissions: 37
Blender 5.1.1 / OPTIX / Windows 16188.890119 samples/min Submissions: 198
More tests: 2
Test and settingsNVIDIA GeForce RTX 5090
Blender 5.2.0 / OPTIX / Linux 16903.96071 samples/min Submissions: 27
Blender 5.2.0 / OPTIX / Windows 16027.936347 samples/min Submissions: 131

Game frame rates

Each row uses one game, resolution, test suite and graphics mode.

Test and settingsNVIDIA GeForce RTX 5090
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 138 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 2560x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 122.1 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 120 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3440x1440 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 103.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT off 96.3 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Alan Wake 2 / 3840x2160 / Maximale Grafikdetails / DLSS/FSR Quality / RT on 77.1 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 150.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 2560x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 126.5 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 133.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3440x1440 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 110.2 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT off 111.4 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Anno 117 / 3840x2160 / Ultra-Hoch-Preset / DLSS/FSR Quality / RT on 87.7 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
More tests: 12
Test and settingsNVIDIA GeForce RTX 5090
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT off 194.8 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 2560x1440 / Episch-Preset / DLSS/FSR Native / RT on 169.9 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT off 168.2 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3440x1440 / Episch-Preset / DLSS/FSR Native / RT on 150 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT off 126.7 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / ARC Raiders / 3840x2160 / Episch-Preset / DLSS/FSR Native / RT on 113.5 FPS Rendering: DLSS 4.0 NativeDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 101.9 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 2560x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 78 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 99.3 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3440x1440 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 75.8 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT off 88.6 FPS Rendering: DLSS 4.0 QualityDriver: 596.21
ComputerBase GPU suite 2026 / Assassin's Creed Shadows / 3840x2160 / Extrem-Hoch-Preset / DLSS/FSR Quality / RT on 64.9 FPS Rendering: DLSS 4.0 QualityDriver: 596.21

3DMark graphics tests

Each row is a separate graphics subtest. Scores are not game FPS.

Test and settingsNVIDIA GeForce RTX 5090
3DMark – Time Spy — Graphics Score / DirectX 12 47760 points Base GPU test: Nvidia GeForce RTX 5090 VRAM: 32 GBTest CPU: AMD Ryzen 9 7950X3DOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported
3DMark – Steel Nomad — Steel Nomad Score / DirectX 12 14032 points Base GPU test: Nvidia GeForce RTX 5090 VRAM: 32 GBOS: Windows 11Graphics API: DirectX 12HVCI: enabledApplication version unreported

A base GPU test is a reference for cards using that GPU and the same memory capacity. Board overclocking, cooling and power limits can change the result.

Results with primary test sources

Published measurements are separate from the archived index. Incomplete conditions and unknown run counts do not support ranking positions or calculated performance differences.

TestResultReported conditions
The Witcher 3: Wild Hunt - Remastered / 1440p / Ultra / Native 173 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.
The Witcher 3: Wild Hunt - Remastered / 4K / Ultra / Native 107 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.

Individual system tests

Results were obtained on the reported systems. Test versions and settings remain separate; incomplete conditions do not support calculated model performance differences.

Cinebench 2026 / GPU

ResultReported conditions
162871 points System: 9800X3D, RTX 5090, 64 GB
Graphics: 9800X3D, RTX 5090, 64 GB
Source minimum runtime: 0 minutes.
Exact test build and complete conditions are unreported; no ranking position.

Comparable benchmark results are required to suggest performance alternatives.

*

Base Clock is the base GPU frequency stated by the manufacturer for this model.

Boost Clock describes automatic frequency increases. Actual clock speed varies with workload, temperature and power limits; it is not a guarantee of manual overclocking.

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