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KFA2 GeForce GTX 1650 Prodigy
ZOTAC GeForce GTX 1050 Ti OC Edition

KFA2 GeForce GTX 1650 Prodigy vs ZOTAC GeForce GTX 1050 Ti OC Edition. Specifications, performance, tests

Overall score
star star star star star
Released
Q2/2019
KFA2 GeForce GTX 1650 Prodigy
KFA2 GeForce GTX 1650 Prodigy
Released
Q4/2016
Overall score
star star star star star
ZOTAC GeForce GTX 1050 Ti OC Edition
ZOTAC GeForce GTX 1050 Ti OC Edition

Differences

  • Higher clock speed
    1.485 GHz left arrow 1.392 GHz+ 8 %
    Around 6% better clock speed

Positions in all rankings

    Positions in all rankings

      Specifications

      Complete list of technical specifications
      KFA2 GeForce GTX 1650 Prodigy KFA2 GeForce GTX 1650 Prodigy
      ZOTAC GeForce GTX 1050 Ti OC Edition ZOTAC GeForce GTX 1050 Ti OC Edition
      GPU
      • Based on
        NVIDIA GeForce GTX 1650 (GDDR5) left arrow NVIDIA GeForce GTX 1050 Ti
      • GPU Chip
        TU117-300-A1 left arrow GP107-400-A1
      • Execution units
        14 left arrow 6
      • Shader
        896 left arrow 768
      • Render Output Units
        32 left arrow 32
      • Texture Units
        56 left arrow 48
      Memory
      • Memory Size
        4 GB left arrow 4 GB
      • Memory Type
        GDDR5 left arrow GDDR5
      • Memory Speed
        2 GHz left arrow 1.752 GHz
      • Memory Bandwith
        128 GB/s left arrow 112 GB/s
      • Memory Interface
        128 bit left arrow 128 bit
      Clock Speeds
      • Base Clock
        1.485 GHz left arrow 1.392 GHz+ 8 %
      • Boost Clock
        1.665 GHz left arrow 1.506 GHz+ 8 %
      • Avg (Game) Clock
        left arrow
      • Overclocking
        Yes left arrow Yes
      Thermal Design
      • TDP
        75 W left arrow 75 W
      • TDP (up)
        -- left arrow --
      • Tjunction max
        -- left arrow --
      • PCIe-Power
        1 x 6-Pin left arrow
      Cooler & Fans
      • Fan-Type
        Axial left arrow Axial
      • Cooler-Type
        Air cooling left arrow Air cooling
      • Fan 1
        1 x 80 mm left arrow 2 x 70 mm
      • Noise (Idle)
        -- left arrow --
      • Fan 2
        -- left arrow --
      • Noise (Load)
        -- left arrow --
      Connectivity
      • Max. Displays
        3 left arrow 3
      • HDCP-Version
        2.2 left arrow 2.2
      • HDMI Ports
        1x HDMI v2.0b left arrow 1x HDMI v2.0b
      • DP Ports
        1x DP v1.4 left arrow 1x DP v1.4
      • DVI Ports
        1 left arrow 1
      • VGA Ports
        -- left arrow --
      • USB-C Ports
        -- left arrow --
      Featureset
      • Max. resolution
        3840x2160 left arrow 7680x4320
      • DirectX
        12_1 left arrow 12_1
      • Raytracing
        No left arrow No
      • DLSS / FSR
        No left arrow No
      • LED
        No LED lighting left arrow No LED lighting
      Supported Video Codecs
      • h264
        Decode / Encode left arrow Decode / Encode
      • VP8
        Decode left arrow No
      • h265 / HEVC
        Decode / Encode left arrow Decode / Encode
      • VP9
        Decode left arrow Decode
      • AV1
        No left arrow No
      Dimensions
      • Length
        196 mm left arrow 174 mm
      • Height
        126 mm left arrow 111 mm
      • Width
        39 mm left arrow --
      • Width (Slots)
        2 PCIe-Slots left arrow 2 PCIe-Slots
      • Weight
        -- left arrow --
      Additional data
      • GPU Interface
        PCIe 3.0 x 16 left arrow PCIe 3.0 x 16
      • Release date
        Q2/2019 left arrow Q4/2016
      • Release price
        -- left arrow --
      • Structure size
        12 nm left arrow 14 nm
      • Part-no
        TBA left arrow ZT-P10510B-10L
      • Documents
        data sheet left arrow data sheet

      Performance tests

      Real tests GPUs
      FP32 Performance (Single-precision TFLOPS)
      Benchmark FP32 is a 32-bit floating point calculation for the GPU which is required for 3D gaming
      Battlefield 5
      Battlefield 5 is a realistic game, with a built-in benchmark, very suitable as a test for graphics cards
      Shadow of the Tomb Raider
      Shadow of the Tomb Raider has a built-in benchmark, based on the Crystal Dynamics Foundation engine
      Crypto-Mining Ergo Hashrate (MH/s)
      The Autolykos algorithm, on which Ergo cryptocurrency is based, allows not only modern GPUs to be used for mining, but also the past generation of GPUs
      Crypto-Mining Ravencoin Hashrate (MH/s)
      Hashrate mining Ravencoin cryptocurrency on the KawPoW algorithm is fastest on modern video cards

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